TÉLÉCHARGER TREMULOUS DEMO GRATUIT

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Nom:tremulous demo
Format:Fichier D’archive
Système d’exploitation:Windows, Mac, Android, iOS
Licence:Usage Personnel Seulement
Taille:29.44 MBytes



Il utilise le moteur ioQuake3. Tremulous est un FPS partiellement libre et multi-plateforme, au gameplay rapide et tactique, orienté vers le multijoueur en équipe le solo avec bots est aussi disponible , opposant humains et arachnides aliens.

Les joueurs choisissent l'un des 2 camps, avec pour chacun, une expérience différente. Les humains ont l'avantage du tir à distance, les aliens celui de la rapidité et de la furtivité. L'objectif est de détruire la base ennemie, pour empêcher l'équipe adverse de réapparaître avant la fin du temps de jeu. Le projet a été repris par Unvanquished. Les joueurs peuvent choisir parmi 2 races uniques, des extraterrestres et des humains. Les joueurs des deux équipes sont capables de construire des structures en état de marche dans le jeu comme un RTS.

Ces structures remplissent de nombreuses fonctions, la plus importante étant la réapparition spawning. D'autres structures fournissent une défense de base automatisée dans une certaine mesure , des fonctions de guérison et bien plus encore L'avancement du joueur est différent selon l'équipe dans laquelle il se trouve.

En tant qu'être humain, les joueurs sont récompensés par des crédits pour chaque destruction extraterrestre. Ces crédits peuvent être utilisés pour acheter de nouvelles armes et des améliorations dans "l'armurerie". L'équipe extraterrestre avance tout à fait différemment. En tuant un ennemi humain, l'alien est capable d'évoluer dans une nouvelle classe. Plus le nombre de victimes gagnées est élevé, plus les classes disponibles sont puissantes. L'objectif général derrière Tremulous est d'éliminer l'équipe adverse.

Ceci est réalisé non seulement en tuant les joueurs adverses, mais également en supprimant leur capacité à réapparaître en détruisant leurs structures d'apparition.

Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning.

The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense to some degree , healing functions and much more Player advancement is different depending on which team you are on.

As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

The Visit Titan Moon Ked stood quietly in the reception area, arms crossed over his black document case. He stared down the corridor to his left looking deep into the reflections on the black obsidian floor.

The stone was imported from Hedron - transport costs alone were above 10 million credits. Lives were most definately lost mining in the turbulent conditions of the 12 year new planet. Your life for this floor. We can walk on you All elements and construction in this building were designed with a sense of authority - an over bodding dominance of man. The towering crystalline entrance pillars reduce anyone of stature into a meer blemish of shadow on the black floors. That was intentional.

If you're diminished in presentation you stand no chance of gaining leverage with one of the most powerful corporations in the known universe. The small green sign above office doors flashed on. The slide doors swooshed open revealing a brightly lit short corridor. Ked cleared his throat nervously. He felt a quick flush of perspiration on his palms.

The sign pulsed again. Ked's lip twitched as he stepped beyond the threshold with an uneasy weight, his legs feeling heavy. Once inside the lighted corridor, the open end closed shut on Ked. The hum of the lights came into the foreground then broken by the far end door sliding open.

Ked approached the end and peered into the cavernous office space. The office was a large semi-circled room with exterior windows made from transparent fiber steel. The soft blue light off Titan's surface covered half the floor in shadow. Freightliners could be seen carbing their engines just beyond the assemblage docks.

Their massive forms moving dangerously close to the riggings. Ked stepped out of the corridor realizing that he had been frozen for a moment too long. His gaze moved around the room again finding the centerpiece of the office. A large slab of borewood replete with red moldings of synthium. Another symbol of decadence. Behind the desk sat a motionless figure, face cast in light from the display inlayed in the desk. Ked walked forward, stuffing his apprehension deep inside, suppressing his need to get out of there.

Ked diverted his eyes away from the man in nervous distraction. A scoutliner arced across the horizon past the panel on the left. Caught in a timeless stare Ked whipped his gaze back towards the man. His heart was pounding. He forced himself to salivate but still felt dry and acrid in his throat. The man behind the desk outstretched a dark slender hand, pushing a tight folder of sheets across the desk. The folder came into light before Ked. Ked interjected, "Excellent sir.

It wasn't a small problem, this was a concern. I only remember seeing them listed in the loss report but not actually noted. This 'lifeform' spreads like a virus. It killed the crew of all 12 ships. A few of our mining outposts are reporting alien activity was well.

Humans had certainly come into alien contact before but it had only been through micro organisms and plant life. This was new and extraordinary. We do know we have to eliminate this threat to the corporation. I'm putting you in control of this situation Ked. You will have to allocate resources for a militia patrol. The folder before you contains contacts for employing mercenaries and equipment.

The feeling of dread was gone from his body now. Ked would keep his job. Sell it and buy a different one, dozens of options. Installation [fr].

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TheGlu's blog

Vote : 8,2 57 Hitman 2 : Silent Assassin est un jeu vidéo de type infiltration sorti en Des paramétrages sont prévus avant de commencer le jeu. On règle ensuite les paramètres graphiques et la résolution. Comme tous les tueurs professionnels, il agira avec rapidité, dextérité et beaucoup de prudence pour tuer ses ennemis le plus silencieusement possible.

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